MIT Qualification in Virtual Reality and Augmented Reality

Dan/ August 12, 2022/ AR, VR, XR/ 0 comments

This course included design/prototyping/evaluation methods, game development, user needs, social applications, future potential and broader implications of XR.

However, two key topics did stand out that I wish to highlight here:

The Four Realms of an Experience

The ultimate user experience will hit a 'sweet spot' directly in the middle of the four realms illustrated below. It's not just watching television, which is a passive activity that has the user absorb some sort of information. Although, it will not be completely escapist, where the user participates in an immersive experience. The full article can be found here and is based on the work of B. Joseph Pine II and James H. Gilmore.


“innovating is for doers: you don't need to wait for an earth-shattering idea, but can build one with a hunch and scale it up to impact.” Luis Perez-Breva

Watch this video by Luis Perex-Breva where he discusses the meaning of innovation and the entrepreneurial mindset.

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